THEFAKERSHY / CN / D3
Next pull. One specific question.
Heavyweight M9S–M12S: start with CN guides, agree on roles and variants, then leave a useful record of the pull.
- My usual seat
- Physical ranged / D3
- Guide sources
- MMW + CN party-finder walkthroughs
- Sources checked
From a clear to a steadier run.
Bard, Machinist and Dancer are the three jobs I keep revisiting. In an early-October Heavyweight update, M9S was a first-pull clear and M10S practice had reached beyond the second surfing sequence. I want to keep connecting mechanics, movement and my own rhythm.
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01 / GUIDES & PREPARATION
Agree first. Then pull.
These are variants named in the linked material. Record the party’s actual agreement; unanswered items stay in the summary for follow-up.
Return to a familiar fight
Use a run you know to revisit movement, buff timing and the point where your next action became uncertain.
Written and video material is by MMW. Check the author’s updates and the party macro.
Only saving stores preparation in this browser; it is not account-synced. Check counts organise follow-up work.
02 / READING & SOURCES
Five entrances to revisit.
The material uses CN-server terms and party roles. This page organises preparation questions; return to the authors for full mechanics, routes and macros.
M9S / Heavyweight 1
Use a run you know to revisit movement, buff timing and the point where your next action became uncertain.
- Cage mechanic agreement Grouping method / Unmarked-player stack / Unmarked-player spread / Other; describe in the note
M10S / Heavyweight 2
Before another pull, agree on the phase-specific handling and LB plan. After the pull, note the first event that broke your intended sequence.
- Phase 2 handling Melee-uptime variant / Another party agreement
- Phase 3 handling Near-jail variant / Another party agreement
- Phase 4 LB plan Tank LB / Party-specific; describe in the note
M11S / Heavyweight 3
The published CN party-finder walkthrough flags three differences. Confirm each rather than assuming a short strategy label means the same plan to everyone.
- Unmarked-player movement Diagonal / Another agreement
- Four-direction fire pattern Cross / X pattern
- Final three-tower sharing 112 / 118 / Other; describe in the note
M12S / P1 / Heavyweight 4 · door boss
The CN walkthrough distinguishes its party-finder plan from the MMW document. Compare the actual variants before reusing a remembered route.
- Orb assignment Fixed orbs / Another party agreement
- First major sequence Traditional uptime / Other; describe in the note
- Fourth major sequence L-circle variant / Another party agreement
M12S / P2 / Heavyweight 4 · second half
The linked video is specifically a fourth-sequence guide. Use it with the linked document and record the other agreements in your note.
- Fourth-sequence agreement Huijiu variant / Other party plan; describe in the note
Party-finder conventions change. Check the authors’ updates and the party macro before confirming these variants. Compiled 19 October 2026.
AFTER READING / THE CONVERSATION
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